| 
 
    
    
    | Daten |  
    | Vorstellung | 18.08.1993 |  
    | Veröffentlichung |  12/1993 
  12/1994 
  13.01.1995 |  
    | Vertrieb |  Atari Corporation
 1196 Borregas Ave
 Sunnyvale, CA 94086
 |  
    | Entwicklung | Flare II Flare II Ltd.
 Cambridge
 
  England, Ver. Königreich |  
    | Programmierung | Eric Ginner Andrew J. Burgess
 |  
    | Spieldesign | Eric Ginner Susan G. McBride
 James Purple Hampton
 |  
    | Produzent | James Purple Hampton |  
    | Art Direction | Susan G. McBride |  
    | Leitung Animation | Linnea Wigren |  
    | Animation | Tony Gascon Shaun Tsai
 B.J. West
 Michael E. Bartlett
 Cheryl Blaha
 Donald Wang
 |  
    | Audio | R. Wiley Evans LX Rudis
 M. Stevens
 |  
    | Produktcode | J9001 |  
    | Genre | Shoot'em Up! |  
    | Medium | Steckmodul |  
    | Steuerung | Jaguar Controller |  
    | Spieler | 1 |  
    | Wertung | ★★★★★ |  
 
    
    
    | Boxtext |  
    | Cross the 64-Bit Frontier 
 “Attention all Circle Reserve units. The Crescent Galaxy has fallen…” Now it's up to you and your comrade Cutter to return the planet Cosmolite to its citizens. You'll face killer Starbots, deadly Gundinos and savage Cyber Cherubs – the most formidable opponents this side of the universe. Rapid 3D rendering will make your interplanetary struggle as memorable as any Hollywood space adventure.
 
 • A 64-bit gaming experience like no other
 • Liberate the four moons of Cosmolite and face Odd-It
 • Call in Cutter, your comrade, for assistance
 • Spectacular 3D rendered graphics
 • An arsenal including beams, tracers and bolts
 • Plow through a netherworld full of beastly enemies
 • Fantastic, fearless and downright freaky end-of-level bosses
 
 |  
 
    
    
    | Trivia |  
    | Crescent Galaxy war einer der drei ursprünglich für die Panther-Konsole geplanten Launch-Titel, die anderen beiden waren Raiden (雷電) und Cybermorph. |  | 
  
 
  
 
   |